August 30th, 2016 by Tim Duck
Way back in 2000 legendary film and film sound editor Walter Murch wrote an interesting article discussing the role of sound for film. He starts with a reflection of the importance of the sound role in the early days of sound films, and goes on to discuss sound design theory. Check it out on the […]
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August 17th, 2016 by Tim Duck
Since it is Olympics time, someone posted up a link to an interesting article from last Olympics discussing some of the techniques that broadcasters use for “sound design” in the Olympics and televised sports in general. They are quite interesting. Check them out at: http://www.theatlantic.com/technology/archive/2012/07/how-the-gorgeous-sometimes-fictional-sound-of-the-olympics-gets-made/259742/ http://www.fast-and-wide.com/more/wideangle/2697-the-sound-of-sport-what-is-real
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August 17th, 2016 by Tim Duck
The Audible Range website have posted up a great article about the making of the original Star Trek sound effects, that includes a soundboard so you can sample the sounds on the site. Check it out at: http://audiblerange.com/categories/the-listening-life/kittens-kisses-and-razorblades-behind-star-treks-iconic-sounds/
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June 17th, 2016 by Tim Duck
There seems to be a whole raft of short films about Foley lately. Here is another really well put together one called “The Secret World of Foley”: The Secret World of Foley from Short of the Week on Vimeo.
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April 1st, 2016 by Tim Duck
Dianna Nixon’s short film “A Song” has been selected for screening at CIMMFest in Chicago this month. I was fortunate enough to have worked on the re-recording mix for the film, which is predominantly based around a single music piece heard in different ways. Congratulations to Dianna, DoP Miguel Gallagher, Editor Ben Wade and the […]
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February 24th, 2016 by Tim Duck
FMOD Studio is a fantastic audio middleware tool for game audio folk. It has some great features that really makes it a different beast to a typical DAW. I wanted to use FMOD’s features in a non-typical way to create an ambience using FMOD’s randomisation features, so I used Soundflower to route its audio output […]
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February 23rd, 2016 by Tim Duck
I was recently shown a great (but silly) clip from Toast of London featuring Matt Berry attempting a very serious Voice Over session with a team of producers and agency executives having input from the control room. It can get a little like this at times: And here is a classic Simpsons bit, with Krusty […]
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February 12th, 2016 by Tim Duck
I came across an article on the A Sound Effect website from a couple of years back where sound designer Charles Maynes gave some tips on creating inspiring sound design. Check it out at: Charles Maynes’ 10 Inspiring Notions For Great Sound Design
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February 8th, 2016 by Tim Duck
I recently posted up a link to a Mark Mangini talk where amongst other things he mentions using whale sounds for the War Rig in Mad Max Fury Road. The Frame have posted up a neat short article and 5 minutes of audio discussing the approach in a neat and accessible format. A good introduction […]
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February 8th, 2016 by Tim Duck
The six part short series Dayne’s World (https://www.facebook.com/DaynesWorldSeries/) has been picked up to air on ABC’s iView platform. Congratulations to Dayne, Mike and all the rest of the crew that put it together. http://www.canberratimes.com.au/act-news/canberra-life/daynes-world-picked-up-by-abcs-iview-20160205-gmmfuz.html
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