December 24th, 2018 by Tim Duck
Tape Op magazine have published a handy article titled “Studio Etiquette: Everything Your Engineer Wants You To Know But Is Afraid To Say”, which covers pretty much what it says in the title. There might be one or two things that I would add or cover slightly differently, but in general I agree with what […]
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October 18th, 2018 by Tim Duck
The Visualist Capitalist website has posted a great graph showing music industry sales in the USA in $ (adjusted for inflation) over the past 40 years. It shows that music sales revenue peaked in the late 90’s, with CDs making up over 95% of the market in 2002, before MP3s and streaming services came online […]
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September 28th, 2018 by Tim Duck
A friend recommended I check out a video of one of the talks from GDC 2017 from Australian composer and sound designer Mick Gordon about his work on the Doom game soundtrack from a year or two ago. It provides some interesting insight into his approach and creativity in general. Check out the full talk […]
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May 27th, 2018 by Tim Duck
I was recently having a play around with a stereo widener plug-in on a track and noticed that it was having some issues with causing level drops when monoing the mix, so I decided to have a play around with a few different stereo width plug-ins to see how differently they might treat things. I […]
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May 22nd, 2018 by Tim Duck
Ian Shepherd does plenty of great work on educating people about dynamics and loudness for music, and he has collaborated with MeterPlugs on a website called Loudness Penalty that analyses your music’s loudness to see how much it might get turned down when normalised by the various online platforms such as YouTube, Spotify, etc. Ian […]
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January 5th, 2018 by Tim Duck
Everyone has had a meal in a noisy restaurant and struggled to hear the conversation at their table right? Well that is one very good reason to consider the acoustics in restaurants, but another one just might be that sound affects taste! SevenFiftyDaily have published an interesting article discussing “How Sound Affects Taste—and How to […]
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October 30th, 2017 by Tim Duck
I find myself often answering the same sort of questions from musicians about the recording process so I thought it would make sense to jot down an overview of some things as a reference that I can direct people to… The Process So you’ve written some songs that you’d like to record and release, but […]
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May 2nd, 2017 by Tim Duck
I recently came across a video of a person going by the name wikisinger singing in different places to show the effect of the acoustics and associated reverberation. The video is similar in style to another I had previously seen of a drummer playing in various places, and you can check them both out along […]
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December 15th, 2016 by Tim Duck
The other day I was checking out some of the resources on the BBC R&D website with regards to good standards/specifications for studios. I have compiled references to some of the papers that I found to be most useful. The following considerations make reference to various papers produced by BBC R&D, as examples of industry […]
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December 1st, 2016 by Tim Duck
I sometimes get sound and media students asking about where to find royalty free music for their projects. I have had a couple use tracks from incompetech recently, and that site seems quite straight-forward in terms of it’s licensing options. There is also a good list of royalty free music resources available at: Royalty Free […]
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